Projects & Initiatives
Escape the space station. Trouble is: there is no gravity in space...
By Quentin GolsteynGodot Engine • January 2020
For the 2020 nwHacks Hackathon, my friends and I decided to design and develop a video game using the Godot Engine. In 24 hours, we wanted to create a game from start to finish, including creating the game art ourselves. We ultimately created Beyond Reach, a 2D platformer set in a martian space station. You are in danger and need to escape. Trouble is, there is no gravity in space and any wrong move could mean you will end up floating away forever.
Players control their character with the mouse. left click makes the character float to the target, right click shoots a laser that activates doors and other switches. Once you let go of any ladder, you can no longer change your course until you manage to grab another surface, whether a crate or a wall. Therefore, you must be certain your next jump will bring you where you want to be. Thankfully, you can always restart the level by pressing R.
I also worked on the game art and soundtrack, making this project my first introduction to pixel art and music composition. I am quite happy with the end result!